![]() Hiding in the front carriage of a train the idea dawns on me that I can throw a bottle towards the soldiers and the Clickers might do the heavy lifting for me. Then a sound in my right ear piece makes me feel ten times worse: there’s a Clicker down here. The foreboding darkness festooned with dust particles that are as beautiful as they are distracting, is broken by the torchlight of incoming soldiers and I’m wondering how I’ll get Ellie out of this in one piece. Take one section for example, where I was on the run from human enemies and found myself in the ruins of a tunnel housing multiple crashed trains. It feels great, and every option feels viable. #The last of us part 2 steam upgradeRanged combat is an option, as you can upgrade your tools at a workbench just like in the first game, to add a scope, improve stability reload time, etc. I could never decide which handgun I preferred: the slower, one-shot fan’s choice, or a silenced pistol that let me pop heads off “bad guys” or infected. The shotgun has more beef behind it than a butcher’s back entrance. When you do get your guns out, though, it feels superb. Stealth feels like a genuine option, and there are moments where you can bypass entire combat scenarios by being quiet and sneaking through. Your options are plentiful, and it may be my memory, but there feels like more guns, more tools, and more upgrades than ever before. Everything feels weighty and like it has a realistic, punchy feel to it. So combat has improved, though if you couldn’t stand it before, I don’t think it’ll change your mind completely. The Last of Us Part II reminded me that a medium like games isn’t constrained by a “real” camera, and can go anywhere and show anything, this game proves we can do anything in a game, we’re not limited by anything other than imagination.īut it is a game, though. Like all sequels, it betters itself from a gameplay standpoint, but unlike many, it takes risks – ones that mostly (but crucially, not entirely) pay off. What Naughty Dog has achieved here is revolutionary. Because it’s Naughty Dog, and it’s The Last of Us, and it’s bleak, unforgiving, and yes, dark. I was pressing buttons and not wanting to press buttons, and there are multiple moments that left me desperate, begging for anything but that to happen… but it does. I won’t spoil the story, but I will say I’ve never felt so conflicted over something a game has shown me, or asked me to do. The brutality, desperation, and darkness of the human soul is borne out for all to see in pixel perfect format, and in absolute truth, it is going to be too much for some to take. In fact, I’m not sure I’ve seen some of them anywhere. I can honestly say I’ve never seen some of the things in The Last of Us Part II in a game before. And I don’t mean dark like you are expecting it to be. ![]()
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